Invincible VS, a 3v3 tag fighting game, has achieved a remarkable milestone, attracting over 1 million players in just 12 days since its release on April 30. This rapid growth is particularly impressive, considering the game's budget price of $50 and its launch timing, coinciding with the Amazon show's Season 4 finale. While it may not surpass industry giants like Street Fighter 6, Tekken 8, or Mortal Kombat 1, reaching a million players is a significant achievement for a new studio like Quarter Up. The game's Metacritic rating of 76/100, both for critics and users, suggests a positive reception. The success of Invincible VS is further bolstered by the upcoming release of new characters, including Universa and The Immortal, as part of the Year 1 Character Pass, along with two more unannounced fighters. This expansion of content will likely contribute to maintaining the game's momentum and player engagement. The game's ability to engage a substantial player base in such a short time is a testament to its appeal and the studio's potential. However, it remains to be seen whether Invincible VS can sustain this success in the long term, as the gaming industry is highly competitive and player retention is crucial. The game's success also raises questions about the impact of cross-promotion with the Amazon show and the strategic pricing strategy. Overall, Invincible VS's rapid growth is a positive sign for the studio and the fighting game genre, but the challenge of maintaining player interest over time will be a critical factor in its long-term success.